
1/2018 - 4/2018
Get Off My Lawn


Engine/Software
Languages
Roles
Notable Features Worked On
: Alpha Engine
: C++
: Technical Lead, Sound Designer, Composer
: Architecture, Camera, Pathing System, Units & Towers Implementations, FMOD API
About
Get Off My Lawn is a 2D Tower Defense that combines elements of Lane Defense. In Get Off My Lawn, you and your community of Grandmas must defend from the pesky invasion of children upon your garden. Construct towers and send out your grandmas against the horde of children, and defend your home!
Get Off My Lawn was developed as part of a game project in Digipen with a team of 4, where I was the Lead Programmer and therefore responsible for the architecture of the program and implementation of many of the mechanics and systems, such as the Camera and Pathing system. The music and sound design were also developed by me, including the implementation of the FMOD API. The game was developed from an internal framework in C++ (Alpha Engine) provided by Digipen.
