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11/2019 - 1/2020

Project Oizys

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Engine/Software
Languages
Roles
Notable Features Worked On

: Unity3D
: C#
: Programmer
: Networking (Forge), Kinect Inputs to Character Model

About

Project Oizys is a virtual environment developed with Unity that allows users to wander around a hiking trail. Within this environment, users are able to meet others around campfires and have therapy sessions together. The idea of this is to create a safe online environment for those suffering from depression to meet up (anonymously if they choose to) and be able to talk about the issues they face with each other. Project Oizys was created for a school project to create a product targeted at a user group and performing user testing on them. This product would be publicly accessible in private booths at several locations and would only require a screen, controller, and a Kinect.

An important aspect of Project Oizys is the ability to track the user's movements and reflect them on their in-game model through the use of the Kinect. This would allow users to communicate physically with each other and help make the experience more intimate.

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For this project, my responsibilities were particularly challenging, which were to handle all the player logic, connect input from the Kinect sent through Processing to the character models in Unity, and to handle the networking. Resolving the inputs from the Kinect was especially difficult to get right as I now had to process it into a 3D environment, and I was still relatively new to the functions in Unity. To add on to that, I had little experience with creating networked applications, my only prior experience being creating an early prototype for Crystal Frenzy. The networking solution used for this project was Forge Networking Remastered which I was still not very familiar with, and I also had to become familiar with thinking of everything in terms of having to send something to a network.

A product trailer was created below where you can see a little of how the product worked.

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